Introduction:
For my project, I propose looking
at how television is detrimental to child cognitive growth. This is just a
general idea floating in the abyss, but it is along the lines of where I want
to go with my multimodal project.
The book I
am reading for the semester is the What
Video Games Have to Teach Us About Learning and Literacy by James Paul Gee, and it has really sparked an interest
for this topic. There is a chapter wherein Gee talks about interacting with a
child while they are watching television and the positive effects that it can
have on his cognitive growth, as apposed to sitting a child down and leaving
them alone with the television, which will have the opposite effect on the
child. This was something that I found to be particularly interesting, and I
want to explore different examples of this.
This
connects to Digital Rhetorics and Multimodal Writing because this the future of
our children. Working in a restaurant, I notice on a regular basis, that
parents are plopping their children down in front of their smartphone or tablet
and the kids completely exit any sort of learning or bonding experience with
their parents. Being a child of the 90’s, television was a privilege for my
siblings and I—Saturday morning cartoons being something that my mother would
“take away” if I was naughty, but it wasn’t a way of life. With that said, I acknowledge that mothers are busy
these days and can’t spend as much time entertaining their children as they
would like. But, if we must
constantly keep our children entertained in this digital age (because it is virtually
impossible for children to escape the ways of the asphyxiating digital world),
how can we do it in a manner that won’t be detrimental to their cognitive
growth?
Literature Review:
Again, I am not positive about
this topic, so my process is privy to change. However, I want to take a look at
Baby Einstein, a movie series that is
supposedly a learning tool for babies and young children. I also want to take a
look at some research on Rosetta Stone. Last semester, Phil Gaines talked about
a part of the brain that every child is born with that allows him to learn any
language in order to adapt to his surroundings (it eventually goes away after a
few years). I plan on dusting off some of my old textbooks and taking a deeper
look into that. And, of course, I will do my best to use as much of What Video Games Have to Teach Us About
Learning and Literacy as is applicable.
Methods:
The format I am expecting my essay
to take would be in the form of a video. I liked working with PowerPoint in my Audio Visual Project, but
it seemed to set me back on what wasn’t as important. I think I may just
do a self-interview with my smartphone and editing it in iMovie. I have a few
creative ideas floating around for the specifics, but I am not going to share
them now, since I am not positive in what exactly I will be doing.
As far as completing the research,
I plan on reading a bunch, doing a lot of multimodal web surfing, bringing some
dead notebooks back to life, and talking to my mom (who worked with this sort
of thing when she was teaching). I am not sure the schedule in which I will be
conducting my research, as I am constantly working and doing homework when I am
not in school.
Works Cited:
Gee, James Paul. What Video Games Have to Teach Us
about Learning and Literacy. New York: Palgrave Macmillan, 2003. Print.
Hmmmm, Grace. This one is interesting. I wonder if you go into this asking a question rather than with an answer if it might at least change your process? (Thinking about the filter bubble here - what if you have equal parts "tv bad" equal parts "tv good?") Also, those Einstein videos. . . saved me when I needed to mop. I couldn't keep Matt off the floors any other way. . . :-) -- M
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